Retired 4th Officer Alvis Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 77 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 5 (-1)111A75
Treacherous, Annoying, Unfriendly
 
Skills
Admin 1
Advocate 1
Art (Presentation) 0
Astrogation 0
Athletics 0
Diplomat 1
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot 0
Profession (Spacer/Crewmember) 1
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Navy Engineer/Gunner Crewman01
Citizen Corporate 12
Merchant Merchant Marine 4th Officer23
Drifter Scavenger 02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hubert Paul Rival 2 2 1 1 Sylean (M/10)
Berry Payne Contact 0 1 1 1 Sylean (M/31)
Jodie Barnett Contact 1 2 2 0 Sylean (M/49)
Jodie Barnett’s relationships have begun to affect the character.
Mercedes Cain Ally 2 0 2 3 Sylean (F/54)
Mercedes Cain fell on hard times.
Willam Miles Ally 3 0 1 2 Traltar (M/24)
Elda White Enemy 2 0 0 0 Suerrat (F/46)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Alvis Askew's scout ship.
2 22 Continued as Scout (Courier).
2 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 During a battle, defeat or victory depends on Alvis Askew's actions. The ship suffers severe damage and Alvis Askew is blamed for the disaster. Alvis Askew is court - martialled and discharged.
4 27 Became a Citizen (Corporate).
4 28 Good fortune
4 31 Promoted to Citizen (Corporate) rank 1.
5 31 Continued as Citizen (Corporate).
5 32 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 32 Became a Merchant (Merchant Marine).
6 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 36 Continued as Merchant (Merchant Marine).
7 39 Make an unexpected connection outside Alvis Askew's normal circles. Gain a Contact.
8 40 Continued as Merchant (Merchant Marine).
8 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 44 Voluntarily left Merchant Marine
9 44 Failed to qualify for Field Researcher (Scholar).
9 44 Became a Drifter (Scavenger).
9 48 Find valuable salvage.
10 48 Continued as Drifter (Scavenger).
10 50 Alvis Askew do not know what happened to Alvis Askew. There is a gap in Alvis Askew's memory.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 54 Gained a contact.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 55 Birth or Death involving a family member or close friend.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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