Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Marie Matthews left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Risk Marie Matthews's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A sudden war destroys Marie Matthews's trade routes and contacts, forcing Marie Matthews to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
44 |
Gain Enemy if Marie Matthews don't already have one. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Find Ancient Technology. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Marie Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Failed to qualify for Law Enforcement (Agent). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Courier). |
10 |
55 |
When dealing with an alien race, Marie Matthews botch an opportunity to gather extra intelligence about them. |
10 |
55 |
Scarred. |