Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
21 |
Gain Enemy if Nels Hawkins don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
27 |
Nels Hawkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
29 |
Continued as Believer (Mainstream Believer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
33 |
Voluntarily left Mainstream Believer |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
38 |
Scarred. Fully recovered. |
8 |
38 |
Became a Scout (Surveyor). |
8 |
42 |
When dealing with an alien race, Nels Hawkins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Scout (Surveyor). |
9 |
43 |
Nels Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nels Hawkins fail to help. Gain an Enemy. |
9 |
43 |
Psychologically damaged by Nels Hawkins's time in the scouts. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Continued as Scout (Surveyor). |
10 |
48 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
Birth or Death involving a family member or close friend. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |