Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Alvena Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Scholar (Physician). |
3 |
25 |
Win a prestigious prize for Alvena Brownhill's work. |
4 |
26 |
Continued as Scholar (Physician). |
4 |
27 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Flight (Navy). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Opponents of Alvena Brownhill's belief system ambush Alvena Brownhill. |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Entertainer (Journalist). |
7 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Alvena Brownhill far from home. |