Retired Scout Lennie Brew  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 86 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 1 (-2)111551
Empathetic, Assertive, Stooped posture
 
Skills
Admin 0
Animals 0
Astrogation 0
Diplomat 0
Electronics (Remote Ops) 1
Gunner 0
Mechanic 1
Melee 0
Navigation 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Science (Social Sciences/Psychology) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Drifter Barbarian 01
Navy Flight Crewman01
Scout Explorer Scout14
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Alois Hunniford Rival 1 0 1 0 Vanejenese (M/51)
Georgie Grimaldi Rival 1 2 2 1 Ne Kraeda ren Kelva (F/21)
Ole Johnson Rival 0 0 2 1 Trexen (M/51)
Arch Neal Contact 1 1 0 5 Vanejenese (M/25)
Arch Neal is a member of an organisation which holds a generally opposite view of the Traveller.
Wesley Moreno Contact 0 2 4 0 Trexen (M/49)
Santiago Mcarthy Contact 1 2 0 4 Zhodani, Imperium (M/88)
Ransom Dendy Contact 3 1 4 2 Swanfeh (M/51)
Ransom Dendy fell on hard times.
Tiffany Penn Contact 3 1 4 1 Vanejenese (F/45)
Tim Priest Contact 3 1 1 0 Vanejenese (M/45)
Matilda Nealy Enemy 0 3 3 1 Vanejenese (F/36)
Irene Walker Enemy 0 2 4 3 Vanejenese (M/22)
Irene Walker gained power at the expense of a third party who now blames the character.
Jane McMillan Ally 4 0 3 4 Vanejenese (F/32)
Walter Seddon Ally 5 0 0 1 Libert (F/65)
Relationship becomes more intense.
Antonio Watkins Contact 1 1 1 1 Vanejenese (M/35)
Antonio Watkins gains in influence.
Lonnie Beckham Enemy 0 0 0 0 Vanejenese (F/46)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Lennie Brew come into conflict with a splinter group Lennie Brew's own religion which maintains Lennie Brew's version is the wrong one. Gain 3 Rivals.
2 19 Failed to qualify for Merchant Marine (Merchant).
2 19 Became a Drifter (Barbarian).
2 23 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 23 Became a Navy (Flight) with the new title Crewman.
3 25 Nearly killed.
4 25 Failed to qualify for Courier (Scout).
4 25 Submitted to the draft.
4 25 Became a Scout (Explorer).
4 26 Spend several years jumping from world to world in Lennie Brew's scout ship.
5 29 Attempted to change assignments.
5 29 Failed to qualify for Surveyor (Scout).
5 29 Continued as Scout (Explorer).
5 31 Moved to a new world.
5 33 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 33 Continued as Scout (Explorer).
6 35 Spend several years jumping from world to world in Lennie Brew's scout ship.
7 37 Continued as Scout (Explorer).
7 41 Lennie Brew's ship is damaged, and Lennie Brew have to hitch-hike Lennie Brew's way back across the stars to the nearest scout base.
7 41 Gain 6 Contacts. Gain 2 Enemies.
8 41 Failed to qualify for Free Trader (Merchant).
8 41 Switched to Drifter (Scavenger).
8 43 Betrayed by a friend. One of Lennie Brew's Contacts or Allies betrays Lennie Brew, ending Lennie Brew's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Aging Crisis. Owe 50,000 for medical bills.
9 43 Retired at age 43.
9 43 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Opponents of Lennie Brew's belief system ambush Lennie Brew.
9 47 Injured. Fully recovered. Owe 5,000 for medical bills.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Retired.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 55 Good fortune.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 57 A new romantic starts. Gain an Ally.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 71 Good fortune.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 73 Good fortune.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 76 Gained a contact.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 83 Amnesia.
19 83 Aging Crisis. Owe 10,000 for medical bills.
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