Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Lennie Brew come into conflict with a splinter group Lennie Brew's own religion which maintains Lennie Brew's version is the wrong one. Gain 3 Rivals. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Nearly killed. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
26 |
Spend several years jumping from world to world in Lennie Brew's scout ship. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Continued as Scout (Explorer). |
5 |
31 |
Moved to a new world. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
35 |
Spend several years jumping from world to world in Lennie Brew's scout ship. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
41 |
Lennie Brew's ship is damaged, and Lennie Brew have to hitch-hike Lennie Brew's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Lennie Brew's Contacts or Allies betrays Lennie Brew, ending Lennie Brew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Opponents of Lennie Brew's belief system ambush Lennie Brew. |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Amnesia. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |