Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Melee (Grapple) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
Percival Peck's ship is damaged, and Percival Peck have to hitch-hike Percival Peck's way back across the stars to the nearest scout base. |
2 |
31 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Failed to qualify for Journalist (Entertainer). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
38 |
Percival Peck join a gambling circle on board. |
4 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
38 |
Continued as Navy (Engineer/Gunner). |
5 |
40 |
Percival Peck is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
42 |
Attempted to change assignments. |
6 |
42 |
Failed to qualify for Flight (Navy). |
6 |
42 |
Continued as Navy (Engineer/Gunner). |
6 |
45 |
Percival Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |