Retired Corporal Gary Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 89 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 3 (-1)111213
Docile
 
Skills
Advocate 1
Astrogation 0
Drive 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Agent Intelligence 01
Agent Law Enforcement Corporal13
Believer Missionary/Humanitarian Junior Project Worker-14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Weldon Silva Ally 0 0 1 4 Humaniti (M/61)
Blair Mahon Rival 1 1 3 1 Humaniti (M/11)
Burr Shaw Rival 1 2 2 0 Humaniti (M/29)
Ium Negi Ish Rival 1 3 1 3 Vilani, Imperium (M/85)
Ium Negi Ish is in desperate trouble and could use the character’s help.
Libby Pettitt Contact 4 1 1 1 Azhanti (F/19)
Forgiveness.
Wayne McIntire Ally 3 0 2 0 Humaniti (M/48)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Forced to muster out.
3 26 Became a Agent (Intelligence).
3 28 Severely injured. Fully recovered. Owe 3,750 for medical bills.
4 28 Failed to qualify for Ground Assault (Marine).
4 28 Submitted to the draft.
4 28 Switched to Agent (Law Enforcement) with the new title Rookie.
4 30 An investigation takes on a dangerous turn.
4 30 Gary Sim's work ends up coming home with Gary Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Continued as Agent (Law Enforcement).
5 33 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 36 Continued as Agent (Law Enforcement).
6 38 An investigation takes on a dangerous turn.
6 40 Forced to muster out.
7 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 44 Gary Sim retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 44 Continued as Believer (Missionary/Humanitarian).
8 48 Gary Sim is sent to a new community or parish to preach The Word among the poor.
9 48 Continued as Believer (Missionary/Humanitarian).
9 50 Gary Sim is caught in the periphery of a scandal.
9 50 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 52 Continued as Believer (Missionary/Humanitarian).
10 55 Gary Sim come into conflict with a splinter group Gary Sim's own religion which maintains Gary Sim's version is the wrong one. Gain 3 Rivals.
11 55 Returned to Drifter (Scavenger).
11 59 Promoted to Drifter (Scavenger) rank 2.
12 59 Continued as Drifter (Scavenger).
12 61 Find valuable salvage.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired at age 63.
13 63 Retired.
13 64 Moved to a new world.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Gained a contact.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 73 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 78 Find Ancient Technology.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 83 Aging Crisis. Owe 50,000 for medical bills.
18 87 Good fortune.
19 87 Aging Crisis. Owe 40,000 for medical bills.
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