Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Ines Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Gain Enemy if Ines Pettitt don't already have one. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Returned to Citizen (Colonist). |
6 |
36 |
A revolution, attack or other unusual event throws Ines Pettitt's life into chaos, forcing Ines Pettitt to leave the planet. |
7 |
36 |
Switched to Merchant (Broker). |
7 |
40 |
A good deal ensures Ines Pettitt is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
Given advanced training in a specialist field |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Risk Ines Pettitt's fortune on a possibility lucrative deal and win. |
10 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Broker) rank 4. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Given advanced training in a specialist field |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |