Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Barton Hays's work ends up coming home with Barton Hays, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
29 |
Join homeworld’s celebrity circles |
4 |
29 |
Gain a contact |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
35 |
Promoted to Entertainer (Performer) rank 3. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Barton Hays far from home. |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Barton Hays spend a great deal of time on the fringes of Charted Space. |
7 |
39 |
Gain a contact in an alien race. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Barton Hays have no idea what happened to Barton Hays – they found Barton Hays's ship drifting on the fringes of friendly space. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Barton Hays aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |