Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Scarred. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Gain Enemy if Minta Fitget don't already have one. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scout (Explorer). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
43 |
Minta Fitget do not know what happened to Minta Fitget. There is a gap in Minta Fitget's memory. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
55 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
57 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |