Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Reginald Bailey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Reginald Bailey have no idea what happened to Reginald Bailey – they found Reginald Bailey's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Reginald Bailey have been following false teachings! |
6 |
33 |
Failed to qualify for Enforcer (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A sudden war destroys Reginald Bailey's trade routes and contacts, forcing Reginald Bailey to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Reginald Bailey refused an offer of inducements to betray Reginald Bailey's faith. Gain 5 enemies. |