Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Callie Watton's job. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Callie Watton's work ends up coming home with Callie Watton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |