Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Emmitt Dixon blame Emmitt Dixon's commander. Gain commander as Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Emmitt Dixon's job. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Emmitt Dixon's Contacts or Allies betrays Emmitt Dixon, ending Emmitt Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
30 |
Emmitt Dixon survey an alien world. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
A revolution, attack or other unusual event throws Emmitt Dixon's life into chaos, forcing Emmitt Dixon to leave the planet. |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Dropped out of the merchant academy. |
8 |
38 |
Continued as Citizen (Colonist). |
8 |
41 |
Emmitt Dixon learn something Emmitt Dixon should not have – a corporate secret, a political scandal – which Emmitt Dixon can profit from illegally. |
8 |
41 |
Gain a criminal contact. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
43 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Emmitt Dixon come into conflict with a splinter group Emmitt Dixon's own religion which maintains Emmitt Dixon's version is the wrong one. Gain 1 Rivals. |
11 |
46 |
Switched to Drifter (Wanderer). |
11 |
47 |
Betrayed by a friend. One of Emmitt Dixon's Contacts or Allies betrays Emmitt Dixon, ending Emmitt Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Drifter (Wanderer). |
12 |
51 |
Betrayed by a friend. One of Emmitt Dixon's Contacts or Allies betrays Emmitt Dixon, ending Emmitt Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
51 |
Returned to Believer (Missionary/Humanitarian). |
13 |
53 |
Emmitt Dixon is sent to a new community or parish to preach The Word among the poor. |
13 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
55 |
Continued as Believer (Missionary/Humanitarian). |
14 |
58 |
A notable academic consults with Emmitt Dixon about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
59 |
Continued as Believer (Missionary/Humanitarian). |
15 |
62 |
Emmitt Dixon faith is shaken. |
16 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |