Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
27 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Amnesia. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Elna Foster's Contacts or Allies betrays Elna Foster, ending Elna Foster's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Elna Foster aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |