Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Flyer (Ornithopter) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Jo Terry left the community. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Jo Terry's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Severely injured. Owe 7,500 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Jo Terry learn something Jo Terry should not have – a corporate secret, a political scandal – which Jo Terry can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |