Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Addie McDermot's pieces of art is stolen, and the investigation brings Addie McDermot into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Addie McDermot's Contacts or Allies betrays Addie McDermot, ending Addie McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
26 |
Become leader in social movement. |
4 |
26 |
Gain an Ally and an Enemy. |
4 |
29 |
Graduated. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Addie McDermot is sent to a new community or parish to preach The Word among the poor. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Addie McDermot secretly provide religious rites for a dying leader or noble, although they do not share Addie McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Addie McDermot's choice. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Addie McDermot have been following false teachings! |
9 |
41 |
Failed to qualify for Broker (Merchant). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Scout (Courier). |
9 |
43 |
Spend several years jumping from world to world in Addie McDermot's scout ship. |
10 |
45 |
Attempted to change assignments. |
10 |
45 |
Failed to qualify for Surveyor (Scout). |
10 |
45 |
Continued as Scout (Courier). |
10 |
46 |
When dealing with an alien race, Addie McDermot botch an opportunity to gather extra intelligence about them. |
10 |
46 |
Addie McDermot have no idea what happened to Addie McDermot – they found Addie McDermot's ship drifting on the fringes of friendly space. |
11 |
49 |
Continued as Scout (Courier). |
11 |
53 |
Serve as the courier for an important message from the Imperium. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Scout (Courier). |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
59 |
Addie McDermot refused an offer of inducements to betray Addie McDermot's faith. Gain 4 enemies. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
64 |
Addie McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Forced to continue current assignment. |
14 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
67 |
Addie McDermot have been following false teachings! |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Retired. |
16 |
69 |
Encounter a Psionic institute. |
16 |
69 |
Tested for psionic powers |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |