Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to a peacekeeping role. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Hunter Fawns come into conflict with a splinter group Hunter Fawns's own religion which maintains Hunter Fawns's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
41 |
Gain Enemy if Hunter Fawns don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Hunter Fawns's Contacts or Allies betrays Hunter Fawns, ending Hunter Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
50 |
Hunter Fawns do not know what happened to Hunter Fawns. There is a gap in Hunter Fawns's memory. |
10 |
50 |
Returned to Believer (Mainstream Believer). |
10 |
53 |
Gained a contact. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Hunter Fawns secretly provide religious rites for a dying leader or noble, although they do not share Hunter Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Hunter Fawns's choice. |
12 |
58 |
Voluntarily left Mainstream Believer |
12 |
58 |
Returned to Drifter (Scavenger). |
12 |
62 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Hunter Fawns is chosen to represent Hunter Fawns's faith in a vid show or other highly public forum. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Hunter Fawns is sent to a new community or parish to preach The Word among the poor. |
14 |
70 |
Forced to continue current assignment. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Hunter Fawns retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |