Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Elmer Gray into bankruptcy. Elmer Gray salvages what Elmer Gray can. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Elmer Gray is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Elmer Gray's job. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
50 |
Opponents of Elmer Gray's belief system ambush Elmer Gray. |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Failed to qualify for Corporate (Citizen). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Accused of a crime. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |