Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Paktatpa-O- survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Paktatpa-O-'s scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Paktatpa-O-'s ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Paktatpa-O- don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Paktatpa-O-'s Contacts or Allies betrays Paktatpa-O-, ending Paktatpa-O-'s career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Noble (Dilettante) rank 1. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
43 |
time as a ruler or playboy gives Paktatpa-O- a wide range of experiences. |
7 |
44 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
44 |
Continued as Noble (Dilettante). |
8 |
48 |
Become deeply involved in politics on Paktatpa-O-'s world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Promoted to Noble (Dilettante) rank 3. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |