Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Thrown into a brutal ground war |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Harry Harper's Contacts or Allies betrays Harry Harper, ending Harry Harper's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
7 |
38 |
Voluntarily left Corporate |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Make an unexpected connection outside Harry Harper's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Harry Harper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |