Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Maxwell Risewell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Returned to Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Maxwell Risewell out of business. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Maxwell Risewell have no idea what happened to Maxwell Risewell – they found Maxwell Risewell's ship drifting on the fringes of friendly space. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
36 |
Severely injured. Owe 25,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Barbarian). |