Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Nellie Buchannan's ship is damaged, and Nellie Buchannan have to hitch-hike Nellie Buchannan's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Nellie Buchannan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Buchannan fail to help. Gain an Enemy. |
2 |
26 |
Nellie Buchannan have no idea what happened to Nellie Buchannan – they found Nellie Buchannan's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Nellie Buchannan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Nellie Buchannan's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A series of bad deals and decisions force Nellie Buchannan into bankruptcy. Nellie Buchannan salvages what Nellie Buchannan can. |