Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Make a breakthrough in Theodore McDonaugh's field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Theodore McDonaugh's work is sabotaged by unknown parties. Theodore McDonaugh start again from scratch. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
29 |
Caught cheating in some fashion, advancing Theodore McDonaugh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
An expedition or voyage goes wrong, leaving Theodore McDonaugh stranded in the wilderness. |
3 |
29 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
An expedition or voyage goes wrong, leaving Theodore McDonaugh stranded in the wilderness. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Good fortune |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Find valuable salvage. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Theodore McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Scout (Explorer). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
57 |
Psychologically damaged by Theodore McDonaugh's time in the scouts. |