Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Wilmer Treadway far from home. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Opponents of Wilmer Treadway's belief system ambush Wilmer Treadway. |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Wilmer Treadway spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Wilmer Treadway's ship is damaged, and Wilmer Treadway have to hitch-hike Wilmer Treadway's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 1 Contacts. Gain 2 Enemies. |