Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by A Daigirlu's time in the scouts. |
2 |
19 |
Became a Merchant (Broker). |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
Risk A Daigirlu's fortune on a possibility lucrative deal and win. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
46 |
Betrayed by a friend. One of A Daigirlu's Contacts or Allies betrays A Daigirlu, ending A Daigirlu's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
A Daigirlu secretly provide religious rites for a dying leader or noble, although they do not share A Daigirlu's faith. Gain an Ally in the family and a Rival who disagrees with A Daigirlu's choice. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
A Daigirlu retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
A Daigirlu accepted an offer of inducements to betray A Daigirlu's faith. Gain 790,000 in cash. |