Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Wm Male don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Wm Male come into conflict with a splinter group Wm Male's own religion which maintains Wm Male's version is the wrong one. Gain 3 Rivals. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
41 |
Psychologically damaged by Wm Male's time in the scouts. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
44 |
Wm Male's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Wm Male's Contacts or Allies betrays Wm Male, ending Wm Male's career. That Contact or Ally becomes a Rival or Enemy. |