Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Rosetta Sheils foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Rosetta Sheils's actions. Rosetta Sheils actions lead to an honorabe discharge. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Gained a contact. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Moved to a new world. |
8 |
47 |
Forced to muster out. |