Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Hildegarde Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
23 |
Hildegarde Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
25 |
Continued as Navy (Line/Crew). |
4 |
27 |
Hildegarde Payne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Gain Enemy if Hildegarde Payne don't already have one. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Moved to a new world. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
38 |
Amnesia. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
41 |
Became a Citizen (Colonist). |
9 |
42 |
Hildegarde Payne learn something Hildegarde Payne should not have – a corporate secret, a political scandal – which Hildegarde Payne can profit from illegally. |
9 |
42 |
Gain a criminal contact. |
9 |
45 |
Promoted to Citizen (Colonist) rank 1. |
10 |
45 |
Continued as Citizen (Colonist). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |