Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Voluntarily left Barbarian |
3 |
23 |
Switched to Merchant (Free Trader). |
3 |
26 |
Delmar Finnerty's business or ship thrives. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Delmar Finnerty's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Delmar Finnerty's trade routes and contacts, forcing Delmar Finnerty to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Delmar Finnerty easily defeat. |
7 |
41 |
Gain Enemy if Delmar Finnerty don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |