Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Hildred Graham join a gambling circle on board. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Moved to a new world. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Hildred Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
10 |
51 |
Nearly killed. Owe 11,250 for medical bills. |
11 |
51 |
Failed to qualify for Merchant Academy. |
11 |
51 |
Switched to Drifter (Scavenger). |
11 |
53 |
Hildred Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |