Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Joe Garrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Joe Garrett's trade routes and contacts, forcing Joe Garrett to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Joe Garrett's Contacts or Allies betrays Joe Garrett, ending Joe Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Joe Garrett come into conflict with a splinter group Joe Garrett's own religion which maintains Joe Garrett's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Failed to qualify for Worker (Citizen). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
35 |
Attempted a risky adventure and was wildly successful. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
40 |
Find Ancient Technology. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Forced to continue current assignment. |
9 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Joe Garrett refuse to secretly provide religious rites for a dying leader or noble, because they do not share Joe Garrett's faith. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Accused of a crime |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Became a Prisoner (Fixer). |
13 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
61 |
Promoted to Prisoner (Fixer) rank 1. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
62 |
A guard takes a dislike to Joe Garrett. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Returned to Prisoner (Fixer). |
15 |
66 |
A guard takes a dislike to Joe Garrett. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Continued as Prisoner (Fixer). |
16 |
72 |
A guard takes a dislike to Joe Garrett. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Returned to Prisoner (Inmate). |
17 |
77 |
Parole hearing. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |