Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Seafarer (Personal) as a hobby. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Spend several years jumping from world to world in Arrie McMillan's scout ship. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Psychologically damaged by Arrie McMillan's time in the scouts. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A series of bad deals and decisions force Arrie McMillan into bankruptcy. Arrie McMillan salvages what Arrie McMillan can. |
5 |
26 |
Failed to qualify for Artist (Entertainer). |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Failed to qualify for Performer (Entertainer). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
31 |
Contact with Government. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |