Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Carol Rand easily defeat. |
1 |
19 |
Gain Enemy if Carol Rand don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Carol Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
Suffered a deep tragedy. |
7 |
44 |
Dropped out of the merchant academy. |