Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Wilma Mckinney do not know what happened to Wilma Mckinney. There is a gap in Wilma Mckinney's memory. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Marine (Marine Support) with previous rank. |
4 |
30 |
A mission goes disastrously wrong due to Wilma Mckinney's commander’s error or incompetence, but Wilma Mckinney survive. |
4 |
30 |
Cover for the commander and gain an Ally. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Star Marine (Marine). |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
35 |
Assigned to an assault on an enemy fortress. |
5 |
36 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
39 |
Wilma Mckinney is ordered to take part in a black ops mission that goes against Wilma Mckinney's conscience. Gain the lone survivor as an Enemy. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Wilma Mckinney do not know what happened to Wilma Mckinney. There is a gap in Wilma Mckinney's memory. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Wilma Mckinney's Contacts or Allies betrays Wilma Mckinney, ending Wilma Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Became a Citizen (Colonist). |
10 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
Accused of a crime. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Accused of a crime. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |