Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Tom Long's Contacts or Allies betrays Tom Long, ending Tom Long's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Tom Long's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Tom Long went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Established a network of contacts. Gain 1 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Good fortune |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Tom Long's work ends up coming home with Tom Long, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |