Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
Merl Bell volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
18 |
Merl Bell succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
3 |
20 |
Continued as Dolphin Civilian (Liaison). |
3 |
22 |
An accident leaves Merl Bell caught on land without a travel suit. Merl Bell suffer serious dehydration and
require lengthy hospitalisation. |
3 |
24 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
4 |
24 |
Continued as Dolphin Civilian (Liaison). |
4 |
27 |
Merl Bell's companions are attacked by fierce sea creatures! Merl Bell stay and fight, rescuing them. Gain an ally. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Became a Rogue (Enforcer). |
5 |
31 |
Backstab a fellow rogue for personal gain. |
5 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
32 |
Continued as Rogue (Enforcer). |
6 |
36 |
Involved in the planning of an impressive heist. |
6 |
36 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
40 |
Promoted to Rogue (Enforcer) rank 3. |