Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Aarshiirgiigla Dii into bankruptcy. Aarshiirgiigla Dii salvages what Aarshiirgiigla Dii can. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Aarshiirgiigla Dii is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Aarshiirgiigla Dii as an Enemy. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |