Retired Petty Officer, 1st class Grayce Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 4 (-1)111774
Happy go lucky, Accident Prone, Rowdy
 
Skills
Admin 0
Athletics 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 2
Navigation 1
Persuade 0
Profession (Worker) 0
Recon 0
Science (Social Sciences) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Agent Intelligence 01
Marine Marine Support Marine01
Drifter Wanderer 11
Navy Engineer/Gunner Petty Officer, 1st class45
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Cathrine Weddall Rival 1 2 0 0 Dynchia (F/50)
Kankaaash Lii Rival 1 2 1 0 Vilani, Imperium (F/65)
Forgiveness.
Reed Craig Rival 2 2 0 1 Iltharan (M/9)
Reed Craig loses some of their power base.
Delia Gutierrez Enemy 0 2 1 4 Halka (F/26)
Delia Gutierrez’s relationships have begun to affect the character.
Reta Holland Enemy 0 3 3 1 Halka (F/37)
Reta Holland has negatively life-changing event.
Reta Holland is a questionable figure such as a criminal, pirate or disgraced noble.
Reta Holland has life-changing event that creates new responsibilities.
Reta Holland is actually an organisation such as a political movement or modest sized business.
Reta Holland gains in power.
Shawn Thompkins Rival 1 0 2 4 Swanfeh (M/75)
Shawn Thompkins belongs to an unusual cultural or religious group.
Shashshairga Shudiri Rival 1 3 1 1 Vilani, Imperium (M/67)
Shashshairga Shudiri gains in power.
Sylvester Thompkins Rival 1 1 5 4 Halka (M/56)
Isaiah Harvey Ally 6 0 0 0 Halka (M/42)
Relationship altered.
Maymie Vargas Contact 1 1 1 0 Libert (F/30)
Vella Neal Ally 4 0 1 1 Darrian, Imperium (F/64)
Vella Neal gains in power and influence.
Mathew Beley Rival 2 2 1 1 Halka (M/82)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 22 Grayce Murray come into conflict with a splinter group Grayce Murray's own religion which maintains Grayce Murray's version is the wrong one. Gain 2 Rivals.
2 22 Became a Agent (Intelligence).
2 24 Grayce Murray's work ends up coming home with Grayce Murray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Failed to qualify for Journalist (Entertainer).
3 24 Submitted to the draft.
3 24 Became a Marine (Marine Support) with the new title Marine.
3 28 Grayce Murray is ordered to take part in a black ops mission that goes against Grayce Murray's conscience. Gain the lone survivor as an Enemy.
4 28 Became a Drifter (Wanderer).
4 31 Drafted into Engineer/Gunner
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 33 Advanced training in a specialist field.
5 36 Attempt at commissioned failed.
5 36 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 36 Continued as Navy (Engineer/Gunner).
6 39 Vessel participates in a notable military engagement.
6 40 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
7 40 Continued as Navy (Engineer/Gunner).
7 41 Grayce Murray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 44 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
8 44 Continued as Navy (Engineer/Gunner).
8 47 Grayce Murray join a gambling circle on board.
8 48 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
9 48 Continued as Navy (Engineer/Gunner).
9 49 Grayce Murray is blamed for an accident that causes the death of several crew members. Grayce Murray's guilt drives Grayce Murray to excel.
10 49 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Grayce Murray come into conflict with a splinter group Grayce Murray's own religion which maintains Grayce Murray's version is the wrong one. Gain 1 Rivals.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 60 Gained a contact.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 66 Moved to a new world.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 72 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
16 73 Aging Crisis. Owe 40,000 for medical bills.
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