Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Geo Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Geo Askew fail to help. Gain an Enemy. |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Geo Askew's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Geo Askew botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Psychologically damaged by Geo Askew's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Geo Askew discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Courier) rank 4. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Spend several years jumping from world to world in Geo Askew's scout ship. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Spend several years jumping from world to world in Geo Askew's scout ship. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Switched to Scout (Explorer) with previous rank. |
10 |
56 |
Geo Askew have no idea what happened to Geo Askew – they found Geo Askew's ship drifting on the fringes of friendly space. |
11 |
56 |
Failed to qualify for Free Trader (Merchant). |
11 |
56 |
Became a Drifter (Wanderer). |
11 |
59 |
Attacked by enemies that Geo Askew easily defeat. |
11 |
59 |
Gain Enemy if Geo Askew don't already have one. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
62 |
Geo Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |