Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Emmit Castro run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Public opinion turns on Emmit Castro. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Emmit Castro's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Emmit Castro's Contacts or Allies betrays Emmit Castro, ending Emmit Castro's career. That Contact or Ally becomes a Rival or Enemy. |