Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Cheated in some fashion, advancing Derek Mason's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
Gain an Enemy |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Make a breakthrough in Derek Mason's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
An expedition or voyage goes wrong, leaving Derek Mason stranded in the wilderness. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Derek Mason don't already have one. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
44 |
Derek Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |