Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Finley Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Make an unexpected connection outside Finley Clements's normal circles. Gain a Contact. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Display heroism in battle. |
3 |
27 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
27 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
27 |
Continued as Army (Army Support). |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Finley Clements foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
37 |
Voluntarily left Engineer/Gunner |
7 |
37 |
Became a Scout (Explorer). |
7 |
40 |
Serve as the courier for an important message from the Imperium. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
44 |
When dealing with an alien race, Finley Clements botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Finley Clements's ship is damaged, and Finley Clements have to hitch-hike Finley Clements's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
45 |
Promoted to Scout (Explorer) rank 2. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Switched to Scout (Surveyor) with previous rank. |
9 |
49 |
Spend several years jumping from world to world in Finley Clements's scout ship. |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
53 |
Finley Clements's ship is damaged, and Finley Clements have to hitch-hike Finley Clements's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 2 Contacts. Gain 2 Enemies. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
54 |
Find valuable salvage. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
62 |
Scarred. Owe 2,500 for medical bills. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |