Retired Fighter Shelly Mcabe  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 86 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 3 (-1)111413
Simple-minded, Smooth
 
Skills
Animals 0
Art (Performing/Instrument) 1
Athletics 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Entertainer Artist 12
Scout Surveyor 02
Drifter Barbarian 13
Army Cavalry Private01
Believer Holy Warrior Fighter11
Believer Missionary/Humanitarian Junior Project Worker01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Colonel Gonzalez Enemy 1 1 4 1 Pirian (M/65)
Relationship altered.
Cordie Bailey Enemy 0 4 3 0 Azhanti (F/40)
Henery Labey Contact 2 1 1 4 Halka (M/44)
Leontine Nevil Contact 1 1 2 5 Halka (F/28)
Leontine Nevil gains in influence.
Bertha Arthur Contact 1 1 5 2 Halka (F/32)
Bertha Arthur is actually an organisation such as a political movement or modest sized business.
Buster Wheeler Ally 3 0 1 3 Halka (M/51)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Shelly Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Entertainer (Artist).
2 24 Contact with Government.
2 26 Promoted to Entertainer (Artist) rank 1.
3 26 Continued as Entertainer (Artist).
3 27 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 27 Became a Scout (Surveyor).
4 30 Shelly Mcabe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shelly Mcabe fail to help. Gain an Enemy.
4 30 Psychologically damaged by Shelly Mcabe's time in the scouts.
5 31 Continued as Scout (Surveyor).
5 33 Psychologically damaged by Shelly Mcabe's time in the scouts.
6 33 Failed to qualify for Performer (Entertainer).
6 33 Switched to Drifter (Barbarian).
6 36 Find valuable salvage.
7 37 Continued as Drifter (Barbarian).
7 41 Shelly Mcabe do not know what happened to Shelly Mcabe. There is a gap in Shelly Mcabe's memory.
7 41 Promoted to Drifter (Barbarian) rank 1.
8 41 Voluntarily left Barbarian
8 41 Failed to qualify for Broker (Merchant).
8 41 Submitted to the draft.
8 41 Became a Army (Cavalry) with the new title Private.
8 42 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8 42 Gain rebels as Enemy
9 42 Became a Believer (Holy Warrior) with the new title Hopeful.
9 43 Someone more charismatic but less devout than Shelly Mcabe has become Shelly Mcabe's superior.
9 46 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 46 Voluntarily left Holy Warrior
10 46 Returned to Drifter (Barbarian).
10 49 Shelly Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 49 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 51 Opponents of Shelly Mcabe's belief system ambush Shelly Mcabe.
11 51 Severely injured. Owe 10,000 for medical bills.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired at age 51.
12 51 Retired.
12 52 Gained a contact.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 56 Gained a contact.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 60 Gained a contact.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 70 Birth or Death involving a family member or close friend.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 75 Aging Crisis. Owe 60,000 for medical bills.
18 77 Moved to a new world.
19 79 Aging Crisis. Owe 10,000 for medical bills.
19 81 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
20 83 Aging Crisis. Owe 30,000 for medical bills.
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