Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Gained a contact. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Walker Beale to flee and vows to hunt Walker Beale down. Gain an Enemy. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
31 |
Assigned to a peacekeeping role. |
4 |
32 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Army Support). |
5 |
35 |
Victim of a crime |
6 |
36 |
Continued as Army (Army Support). |
6 |
39 |
Assigned to an urbanised planet torn by war. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Infantry (Army). |
7 |
40 |
Continued as Army (Army Support). |
7 |
44 |
Walker Beale is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |