Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Ana Dunn to flee off-planet. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Entered University. |
3 |
26 |
Made lifelong friends. Gain 1 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Ana Dunn do not know what happened to Ana Dunn. There is a gap in Ana Dunn's memory. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
A series of bad deals and decisions force Ana Dunn into bankruptcy. Ana Dunn salvages what Ana Dunn can. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Ana Dunn do not know what happened to Ana Dunn. There is a gap in Ana Dunn's memory. |
10 |
48 |
Became a Agent (Intelligence). |
10 |
52 |
Ana Dunn's work ends up coming home with Ana Dunn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |