Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Betrayed by a friend. One of Arlie Walsh's Contacts or Allies betrays Arlie Walsh, ending Arlie Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Rogue (Enforcer). |
3 |
29 |
Involved in a gambling ring. |
3 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
31 |
Attempted to change assignments. |
4 |
31 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Became a Scout (Courier). |
5 |
39 |
Perform an exemplary service for the scouts. |
5 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
39 |
Continued as Scout (Courier). |
6 |
43 |
When dealing with an alien race, Arlie Walsh have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Continued as Scout (Courier). |
7 |
45 |
Arlie Walsh spend a great deal of time on the fringes of Charted Space. |
7 |
45 |
Gain a contact in an alien race. |
8 |
47 |
Continued as Scout (Courier). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
51 |
Forced to muster out. |