Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Myrtle Winn is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Myrtle Winn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
37 |
Myrtle Winn refused an offer of inducements to betray Myrtle Winn's faith. Gain 1 enemies. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |