Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Matthew Middlemiss don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Matthew Middlemiss to flee and vows to hunt Matthew Middlemiss down. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Matthew Middlemiss learn something Matthew Middlemiss should not have – a corporate secret, a political scandal – which Matthew Middlemiss can profit from illegally. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Matthew Middlemiss is rewarded for Matthew Middlemiss's diligence or cunning. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Matthew Middlemiss is rewarded for Matthew Middlemiss's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Matthew Middlemiss learn something Matthew Middlemiss should not have – a corporate secret, a political scandal – which Matthew Middlemiss can profit from illegally. |
8 |
46 |
Gain a criminal contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
50 |
Matthew Middlemiss have no idea what happened to Matthew Middlemiss – they found Matthew Middlemiss's ship drifting on the fringes of friendly space. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Attempt at commissioned failed. |
11 |
54 |
Voluntarily left Line/Crew |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Drafted into Law Enforcement |
12 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
61 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Matthew Middlemiss come into conflict with a splinter group Matthew Middlemiss's own religion which maintains Matthew Middlemiss's version is the wrong one. Gain 2 Rivals. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Find Ancient Technology. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |