Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Sim Patterson's Contacts or Allies betrays Sim Patterson, ending Sim Patterson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Sim Patterson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sim Patterson as an Enemy. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
Made lifelong friends. Gain 2 Allies. |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine). |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
A good deal ensures Sim Patterson is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Sim Patterson's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Sim Patterson's fortune on a possibility lucrative deal and win. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Sim Patterson's normal circles. Gain a Contact. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Sim Patterson refused an offer of inducements to betray Sim Patterson's faith. Gain 4 enemies. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |