Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Victim of a crime |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Befriended by a senior agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Nat Bilton's work ends up coming home with Nat Bilton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Rogue (Thief). |
5 |
34 |
Gained a contact. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
36 |
Betrayed by a friend. One of Nat Bilton's Contacts or Allies betrays Nat Bilton, ending Nat Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Nat Bilton come into conflict with a splinter group Nat Bilton's own religion which maintains Nat Bilton's version is the wrong one. Gain 1 Rivals. |
8 |
38 |
Became a Drifter (Scavenger). |
8 |
39 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |